Brendan K. Schatzki
Software Engineer

Let's connect.

LinkedIn, Github, Twitter, or via form below:

Some skills and stuff.

A non-exhaustive list lazily copied from my resume:

  • JavaScript
  • HTML
  • CSS
  • Node.js
  • Express
  • React
  • SQL
  • MongoDB
  • TypeScript
  • Git & Version Control
  • REST API
  • GraphQL
  • Next.js
  • Prisma
  • Mongoose
  • Jest
  • Jira
  • Figma
  • Bootstrap
  • Material UI
  • Tailwind CSS
  • OOP
  • Agile
  • Accessibility
  • Docker
  • Cloud Platforms

I am so cool.

Pretentious sentences I use for LinkedIn clout:

I break things until they work.

I overengineer stuff until stuff is simple.

I know what I'm doing because I don't know what I'm doing.

Wow, aren't I just so clever.

Directory and FAQ.

Stuff you might think is cool.

I'm working on PartyRoomBloom

PartyRoomBloom Dashboard

PartyRoomBloom (Repo) now saves your scenes. The new design is absolutely killer, and allows you to keep your scenes in account with a gorgeous accordion layout for ease of access. I am currently working on the UI and backend of the AI simulation assistant. You can use it, but there are still some kinks to iron out, and the simulations do not save anywhere. Eventually, I will also add more modules. The goal is to fill the niche of short-term session management. There are so many tools that help manage a campaign, but I have found it frustrating how game masters have to keep a bunch of extensions and tabs up to run a single session. What about a tool that lets them do all that on a single set of pages? Worth a checkout.

The one where I fixed creativity

I presented SongStrudel (Repo) to the Vegas Programmers Meetup at Tech Alley Las Vegas, which I regularly attend. I was fed up with how hundreds of musicians including myself were having trouble finishing their songs, and made a tool that hits the sweet spot between detail and speed when first drafting the structure of a musical concept, taken from surveying a private community of over 1,000 producers.

Fun fact: the "strudel" in SongStrudel came from the initial design of the app, though it ended up looking much more like a waffle.

The one where I fixed Dungeons & Dragons exploration:

Brendan K. Schatzki Party Room Bloom Scene Review

Dungeons & Dragons exploration sucks so I made PartyRoomBloom (Repo) to help game masters scaffold their rooms. The two images in this card showcase the final scene review page and the generated PDF. It is part of a series of opinionated, assistive tools whose paradigms have been vetted by the community. It runs as a local application, but upon finalization of the 1.0 design it will allow game masters to store a database of rooms, relate them to each other, feed a specific room layout into GenAI to create a battlemap and scene image.

PartyRoomBloom Generated Pdf

Several prominent game masters, including those who run acclaimed actual plays and podcasts, have provided input into the tool and it is in continuous development. In addition to the room builder, there are plans for assistive tools helping game masters with factions, characters, settlements, pantheons, etc.

The one where I accidentally became a founding engineer:

Brendan K. Schatzki Ecohz User Dashboard

Despite how much I dunk on LinkedIn for its members' propensity to sell the mundane as profound, I admit that occasionally a connection becomes a friendship becomes a partnership. I did not expect that contributing a frontend to a group passion project would end up putting me at the head of the software development lifecycle for a nascent startup. Perks are getting to refactor the whole stack. But as soon as I had gotten worked up to do the engineering roadmap, my friend the founder went back to the drawing board and I'm stuck here twiddling my thumbs. (Kidding, business rules me.)